TribesMC |Site Info

Hey everyone, today’s post will include information about Tribes Creative server, explaining of some balance changes, bugs we’ve fixed, and the status of the beta!

 

Tribes Creative

Back when the idea of Tribes was just being molded, the thought of offering a server to practice the mechanics was something we’ve always wanted to offer. Additionally, we’ve grown to dislike our creative server and how it was setup several years ago. Today I am proud to announce that we are ready to release a new and improved creative server! The server will act as a raiding/base building utility. WorldEdit is currently available to all users as well as TNT Launcher and TNT Launcher Ammo spawning. Grab a WorldEdit wand with “//wand” and spawn a launcher and ammo with “/kit launcher”.

 

Balance Changes

- Disabled Explosive Bleeding: What explosive bleeding actually means is when you would shoot a wall, you would not only do damage to the first layer, but also two layers behind it as well. This has disabled so now solid layers are much more viable.

- Increased Explosive Durabilities: This was a necessary buff for defenses. Raiding should not be a guaranteed profit. This change along with some other pricing changes we’ve recently made should hopefully offer more base security.

 

Beta Status

We are now a couple weeks into the beta and we have a lot of stuff being developed and issues on the server we feel need to addressed before continuing. We are going to pause the beta for now and evaluate our options before we re-open. The idea of a wipe has popped up and if we do decide to commit to a wipe, then we will happily reward all who’ve been actively playing for their much appreciated time and effort put into testing the server.

 

Update Notes

  • Disabled explosive bleeding
  • Increased Obsidian explosive durability (Now 8, was 6)
  • Increased Stone Brick explosive durability (Now 4, was 3)
  • Decreased max tribe size (Now 10, was 20)
  • Updated Divisions
  • Changed Conquest cap time (Now 20 minutes, was 30)
  • Changed Koth cap time (Now 10 minutes, was 15)
  • Added Starter Kit and First Join kits
  • Added /seen command
  • Cheaper Portable Horse Saddle (Now 10 Emeralds, was 25)
  • General anticheat improvements

 

In Other News

I just want to say thank you to everyone who has given the server a try so far. I’m very happy with the information and feedback I’ve been receiving. Last week we faced a crossroad for the server and this week we are committed to our path, and I’m confident we will succeed with the direction the server is going. Thanks again everyone and I hope to see you all on the server again soon™

Hey everyone, today I have some major news regarding the direction the server will be going, as well as bug fixes, balance changes and additions!

 

Server Direction

When first developing Tribes, the thought was the gamemode would cater to everyone simply because it's original. However being realistic now the server was clearly catered towards those seeking a very hardcore experience. Knowing this even before the start of beta, I failed to make the necessary changes that would cater the gamemode to the old Wrath community that I had been relying on to play during the beta. Now that's not to say everyone from Wrath doesn't enjoy hardcore gamemodes, but the general consensus from those I have spoken too is this is just too hardcore for their taste. Starting now, the server will be focused on making the best server possible for old Wrath players, and potentially regular faction players we'd like to add to our community.

 

Less Hardcore?

Although myself and others enjoy the hardcore components of the servers, I personally have to admit it can be harsh at times. What I think we can do is shift Tribes quite seamlessly from HCF-like to Faction-like. That's not to say I'd like to remove all the hardcore aspects and feeling there currently is and replace it with handouts, but I think we can improve by not making things as tedious and perhaps even a little more convenient.

 

Suggestion Form

If you haven't seen this form already, feel free to fill it out with your opinions on some of proposed ideas people have given for the server. Also if the context of the form didn't make sense to you when I sent it earlier, feel free to fill it out again. I don't agree with all of the ideas personally, but I can understand why some people might like to see them on the server. So let your voice be heard and if you have already filled out the form, thank you! https://goo.gl/forms/Suf4V6yBI9WcO7Uz2 

 

Community Spotlight

This week features @meat312’s video of him and his Tribe’s highlights of week one of the beta!

 

Update Notes

  • Enabled Enderchests
  • Removed /t home location in /t show, now only shows height (y) level
  • Reduced price of totem upgrades by 50%
  • Added /tpa and /tpahere
  • Added /tpa and /tpahere cooldowns and warmups.
  • Added Spawners for 32 Emeralds (Zombie, Skeleton & Cave Spider)
  • Added Melons and Pumpkins as sellable items in shop
  • Added Slimeball, Leather & Pumpkin as buyable items in shop
  • Cheaper Crowbar (Now 25 Emeralds, was 64)
  • Cheaper Miner Potions (Now 5 Emeralds, was 10)
  • Extended Miner Potion (Now 25 Minutes, was 8)
  • More Obsidian (Now 16 Obsidian per Emerald, was 8)
  • Less Iron Blocks for Emeralds (Now 3 blocks, was 6)
  • Less Lapis Blocks for Emeralds (Now 6 blocks, was 12)
  • Increased cost of TNT Launcher (Now 32 Emeralds, was 20)
  • Added pig spawner area to spawn
  • Made both water and lava buckets stackable
  • Changed private messages to stand out more
  • Reduced nether no build area from 125 to 100
  • Fixed creepers sometimes blowing up blocks in territory
  • Fixed pressure plates acting as land mines in enemy territory (Thanks Boozny)
  • General anticheat improvements

 

In Other News

Along with the necessary changes made to improve Tribes, we have also been working hard on getting a Tribe’s Build/Practice server setup. On there you will be able to use WorldEdit to design bases as well as raid those bases with the TNT Launcher, but of course only in plots you own or have been added to. We expect to see this server up and ready for everyone to use as they wish sometime between now and next week’s post. Thanks again everyone for the continued support and I’ll see you on the server!

Boozny Excited to see it in action!

Hey everyone, today I’m happy to provide the first Tribes Update post for you all. These will be regular updates made to keep you all informed on what changes are being made to Tribes. We will begin strong with a brand new system unique to Tribes as well as the expected bug fixes.

Introducing Tribe Points and Divisions

What are you Tribe Points?

Tribe Points are the measure of success throughout a map’s life cycle. Typically on survival servers, the only measure of a team’s success is an end of the map event which is simply not enough. With Tribe Points, every event carries a predetermined point value and the winners receive these points in addition to the expected event rewards (Event Keys). These Points will not be a form of currency you save up and pay for in game items with, they will instead be used to determine the winners of each map!

How do I get Tribe Points?
Points will again be granted when an event is won. Weekly/Special events will give more points than Daily events. In addition to earning points by winning events however, you may also choose to steal points. Stealing points goes hand-in-hand with the Tribe’s Raiding System. When you raid another Tribe and destroy their Totem, your Tribe will take 10% of that Tribe’s total points! For example:

Team A wins a daily event (20 points)
Team B raids and destroys Team A’s totem (2 point)
Team A (18 points) -- Team B (2 points)

What are Tribal Divisions?
Usually on survival servers there can only be one winner and often are simply the bigger teams. While we appreciate larger teams that coordinate, we feel something needs to be done for smaller teams to have something to work towards too. With that in mind we will be introducing Tribal Divisions. You probably already noticed that your Tribe has been automatically assigned to a Division and this is simply based on your Tribe size. If you have 10 or less members, you are assigned to the 10 Man Division and if you have ever had more than 10 members, you are assigned to the 20 Man Division. Once you enter an advancing division, you will not be able to return to a lower one. This system is expandable as well. If in the future we wish to have 5 Man or even a Solo Division, we can do so with no trouble.

Community Spotlight

Every post we’ll take some time out to feature some community member’s videos, screenshots or streams. This week we have @Boozny and the first part of his Tribes Let’s Play

 

Update Notes

  • Added Tribe Points and Divisions (/t points & /t points <tribe>)
  • Added Tribe Leaderboards (/t leaderboard & /t leaderboard <division #>)
  • Added Cosmetic Crates to spawn and Cosmetic Crate Keys to store.
  • Fixed being able to open 1.8 doors in enemy tribe territory (Thanks Joost117)
  • Fixed being able to open 1.8 fence gates in enemy tribe territory
  • Fixed levels randomly being stolen while enchanting (Thanks Eliciana)
  • Fixed incorrect level amounts being taken on 1.7 versions (Thanks Comedy_)
  • Fixed link signs so they actually send links
  • Fixed a major sign typo inside spawn by mrbuddy13 (Thanks Chuby)
  • Removed start of the world grace period, good luck
  • Updated koth schedule to include Saturday & Sunday events
  • General anticheat improvements

 

In Other News

We’ve been taking down every suggestion given to us in game and are beginning to add them to the server. If you have any suggestions, please feel free to use the suggestion section on the forums or our new #suggestions channel on discord. Thanks everyone and I’ll see you on the server!

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